Session 2 Program
1st game: Name Introduction
How to play: Form into a circle first. Each player has to introduce their name and pass the bottle/stick/ball to the next player, who must then introduce their own names and the name before them, so as the game goes on, the players have to remember more names.
To increase the difficulty, you can insert other rules like "reverse, skip another player, forfeit" etc.
2nd game: Wizard, Giant, Dwarf
How to play : The classic scissor/paper/stone. Wizard wins dwarf, dwarf wins giant, giant wins wizard. May include actions to generate more fun. Other variations also possible.
3rd game: Police & Thief
How to play : Similar to catching, but with more strategy in play. Choose 2 pairs of students/volunteers to be the police. The rest of the players becomes the thieves. The police is supposed to catch as many thieves as possible and thieves caught automatically become part of the police. The police needs to join hands together to catch the thieves, so once the chain is broken, they have to start over again. Boundaries can be set to limit the play area.
To increase difficulty, only the ends of the police chain can catch the thieves. Or set time limit for the game. Or include a base station for the thieves (where they are safe from the police)
that's all for now.
peng
p.s anyone can bring a digicam for next session? I think it is a good idea to keep some photos on the activities we have done. Too much text deters viewership.
1 comment:
Below is the link to the activities proposed by YH students on 12th July 2008. -SP-
http://docs.google.com/View?docid=dd9jtnws_0gzhk9kqf
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